Here is a video I made experimenting with different camera angles + movement.
- Pan
- Pan is a type of camera movement where the camera stays in the same location but rotates horizontally, either left or right. In the 7th clip, the camera follows the subject's hand which then reveals the Uno Stacko, and the Uno block that the subject (Jasmine) is about to take.
- Push in
- In the 5th clip, the camera is moved towards the subject (Jasmine). This helps to draw the attention of the audience to the subject's thought process, where the subject seems to feel very anxious and defeated.
- Over the shoulder
- In the first two scenes, the two subjects are introduced by using the “over the shoulder” shot. This camera angle allows the audience to see the expression on both the subject’s faces, giving them an overall idea of the situation. This camera angle also helps to show the tension between the two subjects who are playing the jenga game in more of a “battle atmosphere”
- POV
- The POV shot in the 3rd clip is being taken in the point of view of the jenga tower. This camera angle shows the feelings the two subjects have towards the jenga block being successfully taken out. In this shot, the subject (Jasmine) can be seen distressed by this situation while the subject (Rachelle) seems more nonchalant about it. This camera angle was used to show the standing the two subjects have in this short video, this being that Jasmine was at a disadvantage compared to Rachelle.
- Extreme long shot
- In the last clip, the extreme long shot camera angle was utilized to show the overall environment of the “battleground” after the jenga game was over. This shot shows the jenga blocks being arranged in a strange way (supposedly destroyed), allowing the audience to interpret how the game ended. This shot was intended to leave the audience with the feeling of suspense.
- Self reflection
- I actually really enjoyed making this mini filming project with Jasmine, and describing the shots used were also pretty easy. Although, I feel like the clip didn't really convey what we wanted to as effectively. We could've used more camera angles, as well as movements. For next time, I think we should plan out what to do and list down the camera angles and movements, possibly make a storyboard for it first.
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